Public Member Functions | |
| void | Set (float x, float y, float z) |
| void | Set (float x, float y, float z) |
Public Attributes | |
| float | mX |
| float | mY |
| float | mZ |
Definition at line 388 of file GRV11.cs.
| void GRV11.GRVector3.Set | ( | float | x, | |
| float | y, | |||
| float | z | |||
| ) |
Definition at line 394 of file GRV11.cs.
References GRV11.GRVector3.mX, GRV11.GRVector3.mY, and GRV11.GRVector3.mZ.
Referenced by GRV11.GRMesh.BuildSimpleCube().
| void GRV11.GRVector3.Set | ( | float | x, | |
| float | y, | |||
| float | z | |||
| ) |
Definition at line 394 of file GRV11.cs.
References GRV11.GRVector3.mX, GRV11.GRVector3.mY, and GRV11.GRVector3.mZ.
| float GRV11.GRVector3::mX |
Definition at line 390 of file GRV11.cs.
Referenced by GRV11.GRTriangle.Draw(), GRV11.GRTriangle.DrawOnlyIfTexturedAndWithoutGLBeginOrGLEnableTexture(), GRV11.GRTriangle.DrawOnlyIfUntexturedAndWithoutGLBeginOrGLEnableTexture(), and GRV11.GRVector3.Set().
| float GRV11.GRVector3::mY |
Definition at line 391 of file GRV11.cs.
Referenced by GRV11.GRTriangle.Draw(), GRV11.GRTriangle.DrawOnlyIfTexturedAndWithoutGLBeginOrGLEnableTexture(), GRV11.GRTriangle.DrawOnlyIfUntexturedAndWithoutGLBeginOrGLEnableTexture(), and GRV11.GRVector3.Set().
| float GRV11.GRVector3::mZ |
Definition at line 392 of file GRV11.cs.
Referenced by GRV11.GRTriangle.Draw(), GRV11.GRTriangle.DrawOnlyIfTexturedAndWithoutGLBeginOrGLEnableTexture(), GRV11.GRTriangle.DrawOnlyIfUntexturedAndWithoutGLBeginOrGLEnableTexture(), and GRV11.GRVector3.Set().
1.5.6